Games
art by @birbstille on twitter
Blood on the Thames
As Writer and Narrative Designer for Blood on the Thames, I helped to structure and write the primary mystery narrative in the game. This entailed writing and copyediting extensive dialogue, structuring and writing the “confrontation” mechanic, and conducting extensive historical research.
Maneki and the Firefly Spell
Maneki and the Firefly Spell is a vertical slice made in conjunction with Rad Studio. As a Gameplay and Narrative Designer on the project, I worked with the team to define mechanics and a general questline that fit our product lead’s vision. I also conducted extensive cultural research to bring the world of the game to life.