
Grocery Gremlin
Role: Gameplay and Narrative Designer, Production Manager
Grocery Gremlin is a 3rd person isometric action game where the player takes the role of a toddler running amok in a supermarket while their mother is shopping.
By grabbing and throwing groceries from the shelves, the player must nab all of their favorite snacks before their mother catches them.
Platform: PC Team Size: 7 Scale: Demo Development Time: 1/22/21 - 1/31/21
Tools Used: Twine, Git, Unity, Adobe Audition, Autodesk Maya
Contributions
As narrative and gameplay designer, I worked with the art team and other designers to ensure tonal cohesion throughout the project. This included establishing the color palette of the game and advising and assisting in developing the core mechanics. I also wrote and recorded the bark lines for the Mother character.
As production manager, I compiled the team and hired on more members as needed, scheduled meetings and deadlines, and conducted project and personal goal setting.
This project was made over the course of a week for the 2021 Boston Global Game Jam.